Gaiastone Devlog 10 | A breather, and then a huge step!
Welcome to the NEW Gaiastone Devlog!
We've been going for some time now, and we decided that for our 10th devlog, we would make something really special for all of you! So we did, and we'll be posting about them here, and now!
Artstyle changes!
After some careful consideration, we have finally selected a art style! Lemme know what you think of our new artstyle!
We had decided on a nice clean artstyle for the regular gameplay sprites, and somewhat of a cardboard style for the main menu, this is subject to change though, so look out for new artstyle changes!
Collaboration, and actually tying some knots.
After working around as several independent peoples, we decided that two of use should actually start working on things together, meaning programming is now twice as fast, twice as effecient, and twice and clean.
This should make the game development much better, and a lot less buggy of a experience.
Updates on the future!
We have our first Build soon, and in it we'll be including.......
yeah right, we aren't saying too much yet, but we will be teasing more stuff about it as time goes on! Hope to see you soon!
- @CRYYNGE
Gaiastone
A game about adventuring a randomized world with a randomized goal
Status | Prototype |
Authors | Cryynge, Azzy |
Genre | Adventure, Puzzle, Role Playing, Strategy |
Tags | 2D, Exploration, Fantasy, LGBT, Pixel Art, Unity |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Gaiastone Devlog 12 | Massive UpdateMar 28, 2022
- Gaiastone Devlog 11 | WhatMar 08, 2022
- Gaiastone Devlog 9 | We fucked upDec 03, 2021
- Gaiastone Devlog 8 | A team held together by stringOct 30, 2021
- Gaiastone Devlog 7.5Oct 24, 2021
- Gaiastone Devlog 7 | Procrastination, and nearly no workSep 30, 2021
- Gaiastone Devlog 6 | Changes in DevlogsAug 30, 2021
- Gaiastone Devlog 5Jul 24, 2021
- Gaiastone Devlog 4Jul 18, 2021
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